![]() ![]() For now, at the current launch state I am still struggling to see how those additions will expand the game. I'm aware that Giants Uprising has a roadmap which includes further customisation, extra levels, extra quests and new enemy types. If I throw you back to a game called Walker which I played on the Amiga in 1993 that felt more rewarding stomping on the humans shooting them and battling them as a massive mechanical Walker vs tiny little pixelated people, and I think it comes down to level design. It was cool for the first 10 minutes, but then slowly just became an obstacle. The giant vs human combat boiled down to charging through them and stomping. Your first fight, forced into gladiatorial combat against a fellow enslaved giant. It left me wanting a little bit more and even after the fourth fight of a giant I was bored of those. The giant vs giant fights were fairly simple with options boiling down to punching and blocking, repeat. My only option was to repeat the linear missions. Sadly once I had completed the levels, which were very linear in design I was left with the desire for freedom. Smashing miniature people and humans around, destroying villages, using different weapons to add more destruction and generally feeling like a giant. the game offered an enjoyable bit of fighting. ![]() Overall I played Giants Uprising in total for 3 hours and in that time, completed it twice and spent time just trying to murder everything on maps. When I did this and completed a second play through it was over in a remarkable time. This promoted a rush around play-style and naturally I started to miss out areas. If I stopped to fight a lot of humans, I would find myself slowly getting whittled down by the tiny mass of archers. The optimal method was rushing, ignoring enemies, skipping sections and speed running through sections. more like Rushbar! - Charging through the enemy was the best tactic. The gameplay had an optimal method to play which I picked up very quickly and is even promoted in the challenges that are offered once you have completed the story once. In addition the game felt short and the levels were compact. Not exactly lag but almost a designed animation-delay which is highlighted when you are in frantic combat against hordes of armies and dodging cannon shots. Such as when you issue commands and the giant starts to move a few moments after. The animations and the interaction between the player model and the world fell a little short. They have a nice gritty feel which sets a tone of a world of enslaved giants. ![]() The graphics weren’t exactly modern but not outdated. Gameplay feel and the animation had the clank, shudder and slight delay of late 90’s games. I mentioned the game threw me back to the PS1 gaming era. ![]() My Ryzen 5900 and GTX 1080 TI performed well at 1440p at around 90fps after the latest patch. Not bad, nothing great, but what you’d expect for an indie style game. The art design, the graphics, and the theme are standard. You repeat the campaign, with slight boosts and challenges to your giant or missions, and. I played three hours, completed the story-line twice, unlocked a bunch of skill points and then realised the gameplay loop wasn't going to expand. The game’s premise and the thought of smashing through hordes of miniature humans, stomping along and feeling like a giant massively appealed, but the game missed the mark just ever so slightly as the playtime wracked up. Smashing through the town as revenge was a great feeling ngl! The moment where you first charge through a shield line of tiny humans, or stomp on fleeing villagers is that moment where the simple, but effective 90’s era of game nostalgia hits.I can’t really explain it exactly, other than it was enjoyable, in its own right with no further expansion required. Your story starts enslaved in a gladiator arena where you break free and fight your way out of the town, facing hordes of tiny human armies and machines they have built to tackle the giant threat - cannon towers, ballista, ropes, massive traps and many many many tiny arrows. You play Rogbar the Giant in a world where the Imperial Human forces have managed to enslave giants and are slowly conquering the world. Giants Uprising is a medieval fantasy action game. The colours, the animations, the clunk, the edge of thrill. Giants Uprising throws me back to the feeling and vibe of the early PlayStation games back in 1995. ![]()
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